Back to news
business

Snapchat's CEO Proposes Daily Screen Time Limits for Teen Users

Evan Spiegel suggests that implementing daily limits for teenagers on Snapchat could benefit the industry. This initiative aims to promote healthier social media usage.

10/9/2026, 2:31:45 AM

During a recent interview with the BBC, Evan Spiegel, the CEO of Snapchat, expressed his openness to enforcing daily time restrictions for teenage users of the app. He emphasized that such a move would signify a significant advancement for the entire tech industry, highlighting the need for responsible social media usage among younger audiences. Spiegel pointed out the growing concerns regarding screen time and mental health, particularly in relation to teenagers who often spend substantial amounts of time on social media platforms. He believes that by adopting daily usage limits, Snapchat could play a pivotal role in addressing these challenges, thereby contributing to the development of a healthier digital environment. The proposal comes as various stakeholders, including parents, educators, and mental health professionals, call for measures to mitigate the prolonged use of social media by adolescents. By limiting the amount of time young users can spend on the platform daily, the goal would be to encourage a more balanced lifestyle, reducing the potential for adverse effects linked to excessive screen exposure. Although Snapchat has yet to implement such features, Spiegel’s comments suggest an awareness of the growing need for corporate responsibility regarding youth engagement and online safety. He noted that the tech industry, as a whole, faces tremendous pressure to adapt to these changing societal expectations and to set standards that prioritize user well-being. Implementing time limits could not only assist in managing screen time but might also pave the way for other platforms to consider similar actions. The shift towards healthier social media practices could be beneficial, not just for users but also for the companies that operate these platforms, as they look to foster positive user experiences.

Share